A Darkness At Sethanon

A Darkness At Sethanon

May 18 ·
30 Min Read
·
by Raymond E Fiest
·
in Riftwar Saga Series

Okay, fantasy fans! Your friendly neighborhood expert-but-totally-casual blogger is back, and today we are diving DEEP into a book that throws everything you thought you knew about the Riftwar Cycle out the window and replaces it with… well, chaos! And awesome stuff. Lots and lots of awesome stuff. We’re talking Raymond E. Feist’s “A Darkness at Sethanon,” the book that wraps up the original Riftwar Saga. Get ready, because we’re going full spoiler ahead. You’ve been warned!


Plot Synopsis: Holy Smokes, What Just Happened?!

Alright, so after the dust settled from the Tsurani war in the first books, things were relatively chill for about a year. King Lyam is settling into Rillanon, Arutha is getting ready to marry Princess Anita in Krondor, Duke Martin is doing Duke things, and Laurie the minstrel is actually marrying Princess Carline (yep, that happened!). Everyone’s reconnecting, Pug is back from Stardock, Kasumi is now Earl of LaMut… it’s like a big family reunion! But of course, this is fantasy, so peace isn’t built to last.

Things go sideways real fast when Arutha returns to Krondor. Our favorite reformed street kid, Jimmy the Hand (now Squire James!), stumbles over a Nighthawk assassin trying to kill Arutha. Turns out the Nighthawks are tied to the Death Goddess temple, and when one captured assassin dies, it’s revealed he’s a magically disguised moredhel (dark elf) who, even dead, tries to attack Arutha and the High Priestess! This undead freak calls upon his master, a guy named Murmandamus. Father Nathan and the High Priestess warn Arutha that dark powers are after him.

Arutha, being the proactive Prince he is, isn’t waiting around. He works with the mysterious head of the thieves’ guild, the Upright Man (via Alvarny the Quick, the Daymaster!), to root out the Nighthawks hiding in Krondor. Jimmy is officially given into Arutha’s service (sniff, bye-bye thieving career, hello shiny armor… mostly). They raid the Nighthawks’ HQ in a brothel basement (because of course), kill them all, but then the bodies rise again as Black Slayers! They have to burn the whole building down. Yikes.

Peace-ish returns just in time for Arutha’s wedding. Everyone important is there. But Laughing Jack, a former Mocker who betrayed Jimmy and was thought dead, shows up again! He’s hidden in the palace, trying to kill Arutha, but Jimmy foils him. The crossbow bolt meant for Arutha hits Anita instead, and it’s poisoned! Laughing Jack, dying, reveals he was saved by Murmandamus and the poison is called Silverthorn. Father Nathan and Pug use magic to basically freeze Anita in time until a cure can be found.

Epic quest time! Arutha, Laurie, Jimmy, Martin, and Gardan (Captain of the Royal Guard) head north to Sarth, where an Ishapian abbey might have info. On the way, they’re attacked by moredhel led by a chieftain named Murad. They reach the abbey, Brother Dominic (an Ishapian monk) helps with magic defense (turns out he’s the former Duke of Krondor!), and they learn about a prophecy: the moredhel will rise when the ‘Lord of the West’ is dead. One of Murmandamus’s agents called Arutha that. So, maybe this Murmandamus guy is the key. They also learn Silverthorn is an elven word. Next stop: Elvandar! Gardan and Dominic are sent to Stardock to update Pug.

In Ylith, Arutha’s party meets Roald (Laurie’s mercenary buddy) and Baru (a Hadati hillman whose village was destroyed by Murad, seeking revenge). They join the quest.

Meanwhile, at Stardock, Dominic and Gardan are attacked by flying elementals (more Murmandamus minions!) but Pug saves them. They share the news. Rogen the blind seer has a vision of a terrible power behind Murmandamus, speaking an ancient Tsurani temple language! Gamina, Rogen’s telepathic ward, also sees it and helps Pug understand. They realize the threat is connected to Kelewan, and Pug decides he has to go back, despite the rift supposedly being closed forever. He takes Meecham and Dominic with him (because they insist). On Kelewan, Pug contacts old friends (Netoha, Lord Kamatsu). The Tsurani Empire is on the brink of civil war (Warlord vs. Emperor). Kamatsu agrees to warn the High Council, but Pug (still considered a traitor) is captured by the Warlord’s men, along with Meecham and Dominic.

Back on Midkemia, Arutha’s party reaches Elvandar, meets Queen Aglaranna, Tomas (Prince Consort, inheritor of Valheru power!), and Tathar. They learn Silverthorn grows near the Black Lake, Moraelin, a dark place. Despite warnings, Arutha vows to go.

Pug and friends are tortured on Kelewan, but Pug somehow taps into a ‘Lesser Path’ magic (thought impossible!), freeing them. The Emperor arrives with Kamatsu, executes the Warlord for treason (convenient!), and Pug gets permission to research in the Assembly library. Elgahar, one of the Warlord’s magicians, reveals the speculation he shared with Pug earlier: the Enemy, the ancient terror from the Chaos Wars that drove nations to Kelewan, is back! Pug finds a reference to the Watchers, beings in the polar ice. He decides to seek them, while the others head back to Midkemia.

Arutha’s party reaches Moraelin, avoids moredhel, finds a strange black building (Valheru?), but no Silverthorn. Jimmy scouts it, realizes it’s a trap. They find Silverthorn under the lake (heavy rain!). On the way back, they’re attacked by Murad’s bigger force, including Black Slayers (those undead freaks!). Baru challenges Murad to single combat and kills him (ripping his heart out just in case!), but Baru is cut down. The elves arrive and save Arutha’s party just as they’re overwhelmed. Tomas arrives with Spellweavers and destroys the Black Slayers (again!). Baru is saved. Quest successful!

Arutha gets back to Krondor, Anita is cured and revived. Double wedding! Arutha & Anita, Laurie & Carline. Everyone’s happy! For almost a year…

Then the ‘darkwind’ blows, a weird magical disturbance felt across the Kingdom and beyond. It’s Murmandamus stirring.

Fast forward: A new Festival of Presentation for Arutha’s newborn twin sons (Borric and Erland). Jimmy (now Senior Squire!) is trying to sneak off to the barrel-ball game. He meets Alvarny the Quick again, who delivers a message from the Upright Man: Nighthawks are back in Krondor, possibly near the old smugglers’ warren in Fish Town. Arutha is NOT happy about this. Jimmy volunteers to scout Fish Town.

Jimmy goes into the sewers (gross!) and is nearly caught by two men, one a perfect magical double of Arutha! He fights one (a Nighthawk!), kills him, but the fake Arutha gets away. Jimmy is then ambushed again and knocked out, drifting in the sewer until found by a friendly tofsman (sewer garbage picker) named Tolly. Tolly gives him a password (“finch”) for the Mocker network and passes on a message. Jimmy realizes the fake Arutha came from an old tannery building in Fish Town and that’s the Nighthawk hideout.

Jimmy gets back to the palace just as the fake Arutha is entering the Prince’s quarters! Jimmy, Gardan, and Roald intercept him. Jimmy identifies the imposter (his boots are muddy from the sewer!). The fake Arutha is wounded and captured, revealed as a moredhel. He dies, but Father Nathan warns they must burn the body (Black Slayers!).

Arutha is now SUPER NOT HAPPY. He seals Krondor under martial law, causing total chaos, widespread grumbling, shortages, and even riots. The city watch commander resigns in protest! Arutha is obsessed with finding the remaining Nighthawks, interrogating everyone suspicious, but finds nothing. He’s acting out of fear and anger, ignoring counsel.

Jimmy overhears Laurie wishing there was a magic way to identify Nighthawks. Lightbulb! He talks to Father Nathan and High Priest Julian of Lims-Kragma’s temple. They plan a fake ‘trial by the Goddess of Death’ to scare the Nighthawks out of hiding. They gather suspects in the temple, Julian does his spooky priest thing. It works! A man tries to run, chaos erupts. Another prisoner grabs a dropped dagger and throws it, striking Arutha in the chest!

Pandemonium! Arutha is dying. Laurie lifts the quarantine on Krondor and sends riders to fetch Anita back. Arutha dies. Laurie, Gardan, Volney, and Nathan are devastated.

BUT HOLD UP! Surprise! It was all a ruse! Arutha isn’t dead, just wounded (the dagger wasn’t poisoned, but it was a real wound!). With Murmandamus thinking the ‘Lord of the West’ is dead, Arutha sees a chance. He fakes his death and funeral to disappear off the map. He and Laurie decide to go north themselves to find Murmandamus. Roald joins them. Jimmy figures out the whole scheme (muddy boots, missing sorrel horse, slippers in the casket) and, along with Locklear, tracks them down and joins the party.

Meanwhile, Pug’s quest: He reaches the Thun-held tundra, finds the centaur-like Lasura (weirdos!), reaches a glacier, and meets a cowled being – a Watcher! Turns out the Watchers are the eldar (elder elves!), living in a magic forest (Elvardein) under the icecap. Pug stays a year, learning from Acaila and other eldar, mastering magic beyond human understanding (Lesser Path, moving between worlds by will!). He learns the Enemy is an ancient thing of awesome power threatening both worlds. The eldar tell him Macros the Black predicted his coming. Pug leaves Elvardein (taking some serious magic upgrades with him) to find Macros, believing Macros is the key to understanding the Enemy and stopping the threat. The eldar (specifically Acaila) instruct him to seek the Oracle of Aal.

Pug uses his new powers (aided by Tomas, who he summons from Elvandar - telling him he needs Tomas’s Valheru-derived abilities for inter-world travel) to reach the world of the Aal. They find the Oracle, a mad girl inhabited by the spirit of the last female Aal. The Oracle demands to be saved as payment for knowledge. Pug enters her mind, navigates her madness, and speaks to the Oracle spirit. He promises to find the Aal a new home when his quest is done. The Oracle agrees, reveals that Murmandamus is working for the Enemy and needs the death energy from war. She directs Pug to seek Macros the Black, who “knows all” and can guide him.

Pug summons Ryath, a greater golden dragon (daughter of Rhuagh, who Tomas knew!), using Tomas’s Valheru connection to dragons to gain her aid. They ride Ryath through rift-space across the universe, using Pug and Tomas’s combined power/knowledge to reach the City Forever (Macros’s island!). Macros is gone, but his goblin steward, Gathis, has maintained an illusion. Pug dispels it, Gathis appears, and tells them Macros disappeared about a month after Pug last saw him (after the rift closing). Gathis believes Macros is dead. He finds a scroll from Macros hidden in the villa (mimicking Pug’s own home!) that says Macros might be dead, or trapped “somewhere beyond the normal boundaries of space and time.” It says to seek him in the Halls of the Dead. If not there, he’s captive “in a place difficult to find.”

Gathis directs them to the Halls of the Dead on Novindus (the southern continent). They ride Ryath across the Endless Sea. They find the City of the Dead Gods and the temple to the four lost gods. They take a mystical ferry across a river into the Halls of the Dead (a realm of spirits). They see dead souls queuing to be judged by Lims-Kragma (the Death Goddess). They see their dead friend Roland! Lims-Kragma tells them Macros isn’t there, but she can’t tell them where he is. She hints he’s in the only place beyond her reach.

They realize the only place beyond the realm of death is the City Forever itself. They return to the City of the Dead Gods, summon Ryath, and fly back through rift-space to the City Forever. They are immediately attacked by elemental creatures (defeated by Ryath, Tomas, and Pug). They enter a black building (a trap!) and fight through legions of nightmare creatures (Tomas with sword, Pug with magic). They descend through solid rock (Pug’s new skill!) and face more monsters (including a boar-man). They descend again into a vast cavern with a burning lake and an island tower (another trap!). Pug uses wind magic to put out the fire, sink the boat, and blow the island warriors into the water where lake creatures eat them. They fly to the tower.

At the top of the tower, they find Macros! He seems weak. But it’s another trap! Macros is controlled by a Dreadmaster, a terrifying anti-life creature! Macros attacks, incapacitating Pug and Tomas. The Dreadmaster reveals Macros is held captive in the “Garden” within the City Forever, and they (the Enemy!) knew Pug and Tomas would come this way, not seek Macros’s true prison. Tomas reveals his powers aren’t just Valheru heritage, but he is Ashen-Shugar reincarnated! He heals his arm, and with Pug’s help (from a feigned unconsciousness!), they cage the Dreadmaster in magic crystal.

Macros reveals he was trapped by the Enemy (the Valheru!), but they didn’t kill him because he’s unkillable. He also reveals he could still see the future, but needed Tomas to come into his full power and Pug to gain the eldar’s knowledge. He also reveals the trap they fell into wasn’t a physical prison, but a time trap, sending them backward in time at 1 day per true day.

Macros (recovering some power) and Pug realize they can’t escape by fighting the trap, but by accelerating it! Pug uses his new powers to speed up the reverse time flow, doubling it repeatedly. They fly back through time faster and faster (years per second!). They witness the Chaos Wars in reverse! They escape the trap by accelerating themselves back before the beginning of the universe, before time existed! They witness the creation of the universe - the “Hand of God”!

Pug realizes he is now like Macros, a “sorcerer” of immense power. Macros confirms Pug is his heir. Macros’s full powers return. They agree Macros will find a way home, and they will guide the newly created universe’s time forward back to their own era using the Hall of Worlds.

Macros reveals the Enemy is the collective consciousness of the Valheru, thrown out of this universe by the new gods after the Chaos Wars. They want back in. Macros (as Ashen-Shugar) had prevented their ultimate weapon (the Lifestone) from being fully utilized then.

Tomas gains all of Ashen-Shugar’s memories. He realizes his life, his reincarnation, was designed by Macros to fulfill Ashen-Shugar’s last wish: to prevent the Valheru from returning. He remembers freeing the tiger-men and serpent people. He recalls hiding the Lifestone and sealing the ancient Valheru city (now Sethanon).

Macros, Pug, Tomas, and Ryath travel the Hall of Worlds forward through time, skipping planets, aiming for Midkemia. They face a few minor dangers (a poisonous planet, more dreads!). Ryath (the dragon) transforms into a human woman (her secret!) so she can walk the Hall. They reach Midkemia just after Pug last left Stardock. Pug contacts Gamina telepathically, telling them to meet at Sethanon.

Back in Midkemia, Martin, Baru, and Laurie ride hard for Stone Mountain after Arutha fakes his death. They face Black Slayers (Roald sacrifices himself to cover their escape!) and giants. They lose their horses and hide. They are found by dwarves led by Paxton (son of Chief Harthorn). Martin meets the new King of the Western Dwarves: Dolgan! Martin updates them on Murmandamus. Dolgan mobilizes!

Martin, Baru, and Laurie (on dwarf ponies!) head for Yabon City to meet with Duke Vandros. Baru finds distant kin among the Armengarian refugees streaming into Yabon. They update Vandros, and the army of Yabon marches for Hawk’s Hollow (a quick pass to Sethanon).

Arutha, Guy, Amos, Jimmy, Locklear, Briana, and Shigga (a friendly Armengarian hunter) escape Armengar just before it’s utterly destroyed by Guy’s trap (holy naphtha explosions!). They flee through the mountains, facing more goblins and trolls. They are saved by the arriving dwarves and elves (Galain is there!). Galain is surprised to find descendants of the glamredhel (mad elves) living in the Edder Forest! They speak with the glamour-elves’ king (Aron Earanorn), revealing Elvandar exists. The glamour-elves agree to let them pass and provide guides to Cutter’s Gap.

Arutha’s party (on captured bandit horses!) reaches Cutter’s Gap. They are caught by the garrison led by Brian Highcastle. Highcastle is an arrogant idiot who refuses to believe Murmandamus is bringing a huge army, or that Arutha isn’t dead! He won’t abandon his post.

Murmandamus’s army arrives. Highcastle refuses to retreat, standing firm against overwhelming odds. His garrison fights heroically but is slowly overwhelmed. Highcastle is killed. His officers (du Masigny and de la Troville, former vassals of Guy!) take command and, at Arutha’s direction, order a full evacuation, leaving behind only a token dead force propped on the walls as a bluff. Arutha, Guy, Amos, Jimmy, Locklear, and Galain escape Highcastle just before dawn, cutting loose horses and setting a small fire as a final bluff.

They ride hard towards Sethanon. They find Murmandamus’s hidden supply caches (evidence of long planning!) and destroy them. They reach Sethanon ahead of the enemy, meeting with Baron Humphry (the local lord, easily convinced by Arutha). They organize the defense, evacuate the surrounding farms (burning them to deny supplies), and prepare for a siege. Humphy defers command to Arutha, who puts Guy, Amos, and the Highcastle officers in charge.

Murmandamus’s army arrives and lays siege to Sethanon. Murmandamus offers parley, surprisingly offering safe passage for all citizens if they surrender the city. Arutha refuses, identifying himself as the living Prince of Krondor and Bane of Darkness, holding up the Sarth talisman (now glowing!). This throws Murmandamus into a rage, seems to anger his army, and sends his serpent priest companion Cathos into a frenzy (who Murmandamus then kills by riding over him!). The attack begins!

The defense of Sethanon is brutal. The walls won’t hold long. Guy orders a staged retreat to the keep, hoping to bleed the enemy.

Just as the inner keep is about to be breached, Pug, Macros, Tomas, and Ryath arrive by dragon! They land, and Arutha meets them, overjoyed but confused. Macros explains Murmandamus wants something in Sethanon and they must stop him. Tomas realizes the Lifestone is under the keep. Pug, Tomas, Macros, and Arutha use Pug’s magic to teleport into the ancient Valheru chamber under the keep.

Tomas explains the Lifestone is an artifact that drains life force from the planet to empower the user and open a portal for the Valheru, but it will kill everything on Midkemia! Macros gives Arutha the Sarth talisman, magically fused into his sword, which will now wound creatures of dark summoning (like Murmandamus) and protect Arutha from magic. Tomas goes out of phase with the Lifestone to guard it, while Pug and Macros prepare to fight Murmandamus (who Macros knows will come).

Murmandamus appears in the chamber! Arutha challenges him, calling himself the Bane of Darkness. Arutha, aided by his new talisman-sword (which can wound Murmandamus!), duels and defeats the physically powerful, magically vulnerable moredhel leader, impaling him. Murmandamus, dying, reveals he is a “thing of death, servant of Darkness,” and his death will cause Arutha’s destruction. His body splits open, revealing a green-scaled serpent creature inside (a Pantathian!), which dies. A red flame erupts from the body and flies towards a growing rift.

Pug and Macros, linked with the arriving Assembly magicians (Hochopepa and Elgahar!) fighting their way to the keep, are working to hold the abyss open by force of will. The red flame (a concentration of death energy?) shatters their magic barrier. The rift opens, and the Dragon Host bursts through into Midkemia! Hundreds of Valheru riding dragons pour into the sky!

Ryath, who followed them into the chamber, fights a Dreadlord alone. Tomas faces Draken-Korin (Lord of Tigers, in person!). Draken-Korin battles Tomas, shifting forms between different Valheru, boasting he is a multitude. Tomas realizes it’s a bluff, they’re only a part of the collective Valheru consciousness slipped through early! The injured Dreadlord fighting Ryath stumbles, hitting Draken-Korin. Tomas pushes Draken-Korin onto the Lifestone. Draken-Korin reaches for the Lifestone, attempting to open the portal fully. Tomas jumps and drives his golden sword into Draken-Korin’s body and the Lifestone, impaling the Valheru to the gem.

A wind erupts from the Lifestone, sucking in Draken-Korin’s essence and the injured Dreadlord.

Pug and Macros are overwhelmed by the force of the rift opening. The Dragon Host enters! But then, at the moment of ultimate defeat, something unexpected happens! A force rises from the crater/Lifestone, perhaps the life essence of Midkemia itself! It clashes with the Valheru, turning them into insubstantial wraiths, ghosts pulled back into the Lifestone/fissure. The tear in the sky closes. The wild dragons are left riderless and flee.

The green dome of light forms over Sethanon, filling everyone with inexplicable joy and banishing despair. The Valheru are trapped within the Lifestone, held by Tomas’s sword. The Dreadlord is also trapped. Ryath is found terribly injured, but still alive.

Aftermath: Pug realizes he is a “sorcerer” like Macros, inheriting his knowledge and power. Macros reveals Tomas is mortal again, his Valheru power diminished but not gone. Macros, his powers fully restored, must move on (perhaps to other universes?), leaving his knowledge to Pug and his stewardship to Gathis. Ryath is healed by Macros, her scales replaced with gems from the treasure vault, and the Oracle of Aal (spirit form) takes over her body, becoming the guardian of the Lifestone. They agree to keep the Lifestone’s location secret, cursing the city to make it uninhabitable. Lyam arrives with his army, confirms the truce with the Tsurani (who pulled back as soon as the Black Slayers fell), confirms the alliance with Kesh. He incorporates the Armengarians into the Kingdom. He gives rewards: Dolgan is King, Armand is Duke of Bas-Tyra, de la Troville is Baron of Highcastle and Gyldenholt, du Masigny regains Calry, Baru joins his kin. Guy du Bas-Tyra becomes Duke of Rillanon and First Advisor to the King! Arutha, still Prince of Krondor, agrees to train Jimmy (now Senior Squire) and Locklear (now his Squire) as administrators and soldiers, asking Volney and Gardan to stay on for four years to help (blackmailing them with ambassadorships!). Anita and Carline arrive, confirming Lyam’s wife is pregnant (securing the succession!). Jimmy gives Locklear the Senior Squire position. Arutha reunites with his family, knowing the world is saved, but mysteries remain (Pantathians, the Lifestone).


Character Analysis

Man, this book puts some characters through the wringer and others into roles you’d never expect!


Thematic Resonance

“A Darkness at Sethanon” hits you with a whole bunch of cool themes, explored against an epic backdrop.


World-Building Deep Dive

Feist pulls out all the stops here, expanding the world beyond just Midkemia and Kelewan in some mind-bending ways.


Genre Context & Comparisons

“A Darkness at Sethanon” is squarely epic fantasy, but it twists a lot of common tropes and significantly broadens the scope of the series beyond typical ‘human kingdom vs. evil neighboring race’.


Influences & Inspirations

Speculating here, but based on the text, you can see echoes of:


Key Takeaways

Here are a few things that really stuck with me after finishing this wild ride:


Wrapping It Up

Man, oh man. “A Darkness at Sethanon” is NOT just the end of a trilogy; it explodes the world-building of the Riftwar Saga in ways you just don’t see coming. The scope goes from kingdom-level to cosmic, the history dives deeper than you could imagine, and the characters grow and change in truly satisfying (and sometimes heartbreaking) ways. Is it complex? Absolutely. Does it throw a LOT at you in one book? You bet. But is it an epic, thrilling, and surprisingly touching conclusion to the original saga? YES. It’s got everything: quests, battles, magic (SO MUCH MAGIC!), political intrigue, personal sacrifice, laugh-out-loud moments (mostly thanks to Amos and Jimmy), tear-jerking moments (Roald, Bronwynn, Guy’s losses), and reveals that will make your head spin.

Last edited May 18