Silverthorn

Silverthorn

May 18 ·
23 Min Read
·
by Raymond E Fiest
·
in Riftwar Saga Series

Alright fantasy fanatics! Your favorite (okay, maybe one of your favorite) casual-but-expert blogger is BACK with another deep dive into a classic! Today, we’re cracking open a book that picks up right where a massive war left off, throws our heroes into political intrigue, shadowy assassins, and a quest that’ll take them across continents and even worlds. We’re talking about Raymond E. Feist’s Silverthorn! Grab a pint of ale (or your preferred beverage), settle in, and let’s break down this bad boy. 🍻

Plot Synopsis

Okay, so picking up from the end of Magician (or Magician: Apprentice and Master if you read the split versions!), the Riftwar is finally over. King Lyam is on the throne, Pug (now known as Milamber the Great One, then just Pug of Crydee again) and Tomas (the Valheru-enhanced warrior) were instrumental, the Tsurani are stranded on Midkemia or back on Kelewan, and things are supposed to settle down. But oh boy, do they ever not.

The book kicks off with a spooky prologue, introducing us to a mysterious Moredhel chieftain with a dragon birthmark (Murmandamus!), a creepy, scaled Pantathian priest, and a Moredhel mute general. They’re talking prophecy, signs, and how it’s time for something “ordained.” They get a witch to do a reading – she sees the Bloodstones forming the Cross of Fire, the sign that it’s time for the marked Moredhel to act, but also warns him of an enemy, a “bane,” and something vast and evil behind him. Murmandamus sends his general Murad and the Pantathian Cathos out to find this enemy.

Meanwhile, on Midkemia, our heroes are trying to pick up the pieces. Arutha, Lyam, and Martin (revealed as Borric’s bastard and now Duke of Crydee) return to Rillanon after a tour of the Eastern Realm. Arutha is totally smitten with Princess Anita, who’s been waiting for him. They get engaged almost immediately upon his return. There are also whispers of increased goblin activity in the Western Realm, Arutha’s domain as Prince of Krondor.

Arutha, Martin, and Laurie (the minstrel who traveled with Kasumi the Tsurani envoy) head back to Krondor. Almost right away, Arutha survives an assassination attempt in the street. He’s saved by a quick-thinking young thief who was working the rooftops – Jimmy the Hand! Arutha recognizes Jimmy from their time hiding together during Guy du Bas-Tyra’s takeover of Krondor. Jimmy reports the attempted assassination, revealing the attacker was a Nighthawk, a member of the feared Guild of Death.

Jimmy himself ends up tangled with Nighthawks again that same night. He overhears Laughing Jack, a high-ranking Mocker (thief’s guild) officer, planning to ambush him. Jimmy fights Jack and his accomplice, kills them both, and finds a Nighthawk talisman on the accomplice, confirming Mockers are infiltrated. He realizes this is way bigger than just a random street attack and goes straight to Arutha.

Arutha takes the threat seriously, doubling guards and bringing in trusted advisors like Father Nathan (a priest of Sung). They realize the Nighthawks are connected to the temple of Lims-Kragma (Goddess of Death) and likely reached through there. Arutha hatches a plan: use Jimmy as bait to lure a Nighthawk into a trap at the Rainbow Parrot Inn (Laurie’s friend Trevor Hull’s former haunt, now an inn lent by Lucas).

The trap works, sort of. They capture two Nighthawks. One dies mysteriously soon after capture (implied to be suicide or self-termination magic). The other, a priest named Morgan linked to the Order of the Silver Net (a martial arm of Lims-Kragma), is interrogated. Summoning the High Priestess of Lims-Kragma to help, they learn Morgan is an imposter. As they press him, a powerful, unseen force seems to exert influence. Before he dies (again, mysteriously, possibly claimed by the force), Morgan confesses he was recruited by a Dark Brother (Moredhel) and a serpent priest, and that the target was Arutha because of a prophecy. He also names the poison: “Silverthorn.”

Father Nathan and the High Priestess are profoundly disturbed. Nathan senses the force is ancient, alien, and growing. The High Priestess, powerful in her own right, is shaken by the encounter and senses the entity holds the very gods in contempt. Arutha is now convinced this isn’t just political assassination.

Needing more info and realizing the Mockers might be compromised, Arutha takes a massive risk: he meets the Upright Man, the head of the Mockers, directly. Using Jimmy (the Upright Man’s unknown bastard son, as is later revealed) as leverage, Arutha cuts a deal. He pays the Mockers 10,000 gold sovereigns for information on the Nighthawks and another 10,000 to buy Jimmy’s life for breaking guild oaths by helping Arutha first. Jimmy is then made Senior Squire in Arutha’s court and effectively exiled from the Mockers’ world.

Wedding preparations continue amidst the tension. King Lyam, Princess Anita, Duke Caldric, etc., arrive in Krondor, followed by the Keshian ambassador Abdur Rachman Memo Hazara-Khan (a shrewd diplomat Arutha immediately respects) and Duke Vandros with the Tsurani garrison from LaMut (including Kasumi, Pug’s old friend). Jimmy sees Laughing Jack, supposedly dead, alive in the crowd, confirming the resurrection magic. He also discovers secret passages in the palace.

The wedding ceremony begins. Jimmy, having found a Nighthawk (Laughing Jack, again!) hiding in the ceiling rafters ready to shoot Arutha, confronts him. They struggle, Jack fires, but Jimmy’s actions make the bolt hit Princess Anita instead. Jimmy and Jack fall from the ceiling; Jack dies. Anita is struck by the Silverthorn-laced bolt.

Anita is dying. Nathan, despite his healing skills, cannot counter the magical poison. The High Priestess is also powerless. They know the poison is Silverthorn, but not how to cure it. Father Tully suggests seeking knowledge at the Ishapian abbey at Sarth, known for its vast library.

Pug, having returned to Midkemia at the end of the Riftwar and now helping build the magic academy at Stardock with Kulgan, is contacted by Arutha. Using knowledge gained from Macros’s library, Pug performs a difficult, risky spell to halt Anita’s time, putting her in stasis, essentially freezing her just before death until a cure can be found. Arutha is consumed with grief and determination to find the cure.

Lyam forbids Arutha from going to Sarth, but Arutha is resolved. He, Martin, Laurie, Jimmy, and Gardan (“borrowed” from Lyam) secretly leave Krondor, using decoys orchestrated by Lyam and Martin to appear to go east. Roald, a mercenary friend of Laurie’s, joins them for gold, and Baru, a Hadati warrior on a bloodquest against Murad (the Moredhel general from the prologue), also joins.

They are pursued by Black Slayers (Moredhel warriors resurrected from the dead) led by Murad. They evade the pursuit and reach the Ishapian abbey at Sarth. Brother Dominic, the Keeper of the Gates, uses the abbey’s defenses to repel the Black Slayers, revealing they are elemental creatures tied to the earth. They meet Abbot John and Brother Anthony (Archivist), learning about the abbey’s purpose (preserving knowledge). They also uncover a prophecy linking the Cross of Fire constellation and the death of the “Lord of the West” (Arutha, also called Bane of Darkness) to the return of a “Power,” linked to Pantathian lore.

The abbey is then attacked by the “Twelve Eyes,” a powerful conjured magic weapon. Brother Micah (revealed to be the thought-dead Duke Dulanic, now a monk) defends the abbey with his enchanted war hammer, destroying the weapon by striking its hidden core (a face embedded in the main construct). Anthony deduces the creature was a conjuration focused through a living being.

Anthony finds more on Silverthorn: it’s the elven aelebera plant and the likely cure is known by the Elven Spellweavers. Arutha decides they must go to Elvandar. Gardan returns to Krondor with Brother Dominic (who is heading to Stardock).

At Stardock, Dominic updates Pug, Kulgan, and others (Katala, Kasumi, Meecham) on events. They are also introduced to Rogen (a blind seer whose visions can be shared by others) and Gamina (a young girl with profound telepathic abilities). Gamina shares Rogen’s vision of a ruined city, Murmandamus (the dragon-marked Moredhel), a black-robed figure, and a terrifying “Darkness” behind them. The Darkness senses Rogen and attacks his mind. Gamina can also hear William (Pug’s son) talking to Fantus (Kulgan’s pet firedrake), discovering William can communicate with animals and Gamina can hear animal thoughts through William. Katala and Kasumi recognize the language spoken by the Darkness in the vision as ancient High Temple Tsurani.

Pug realizes this “Darkness” is the “Enemy,” an ancient terror from Kelewan, and the events on Midkemia are its herald or means of entry. He decides he must return to Kelewan and the Assembly library to find information on how to fight it, using Macros’s hidden rift knowledge. Meecham and Dominic insist on accompanying him. Dominic uses magic to quickly learn Tsurani.

Pug opens a controllable rift at Stardock, taking Dominic and Meecham to his old estate on Kelewan (now Netoha’s house). They learn from Netoha that the Warlord (Axantucar) is consolidating power, the Assembly is weakened, and civil war is imminent. Pug pattern-transports them to the Assembly’s palace in Kentosani, seeking aid from Hochopepa.

Hochopepa agrees to help Pug access the library and plead his case to the Assembly (who had outlawed Pug). However, before Pug can address the Assembly, the Warlord’s forces, led by the magician Ergoran, ambush and capture Pug, Dominic, and Meecham in the marketplace, also capturing Hochopepa.

Axantucar interrogates Pug about his return and allies, ordering torture using caustic paste. Under the pain and stress, Pug undergoes a magical breakthrough: he gains mastery of the Lesser Path (Midkemian magic) and the ability to magically influence minds (a Greater Path talent he uses to control Ergoran). Pug forces Ergoran to attack the Warlord and Inquisitor. Meecham fights the Inquisitor.

Kamatsu and the Blue Wheel party, having been warned by Pug, launch a sudden attack on the Warlord’s palace to free Pug and Hochopepa, sparking a brief civil conflict. Emperor Ichindar arrives, stops the fighting, learns of Axantucar’s plot and Pug’s warning about the Enemy. Axantucar is killed (hung). Ichindar asserts his authority, dissolving the High Council and warning the Assembly.

Pug is reinstated to the Assembly. He, Hochopepa, and Elgahar (Ergoran’s brother, who is convinced by Pug’s warning) search the Assembly library for information on the Enemy, finding ancient records mentioning “The Darkness” after the Golden Bridge fell. Pug dreams of the Kelewan arctic and the “Watchers” (figures seen during Assembly tests). He deduces the Watchers (Eldar) are the “those who watched” mentioned in the records and may hold knowledge.

Pug decides to seek the Watchers in Kelewan’s far north. Hochopepa and Elgahar decide to return to Midkemia with Dominic and Meecham to teach magic at Stardock.

Pug uses pattern-transport to reach the northernmost point he can (Shinzawai estate) and travels alone into the Kelewan arctic tundra by horse. He meets Thun nomads, who warn him of death but point him north toward “those who live in the ice.” His horse dies, and he continues on foot, using limited transport magic.

He finds an ice spire and is led inside by a robed figure to a hidden, warm forest (Elvardein). He meets the Eldar – ancient Midkemian elves who served the Valheru, thought long vanished from Midkemia, who came to Kelewan ages ago and have been waiting for the Enemy’s return. They were expecting Pug and agree to teach him for a year to prepare him for the coming battle.

Back on Midkemia, Arutha, Martin, Laurie, Jimmy, and Roald travel toward Elvandar, joined by Baru. They are pursued by Black Slayers led by Murad. They evade them, finding the hidden entrance to Moraelin canyon (Valheru place of power) near the Black Lake. They climb down into the canyon, facing a rock serpent (the gwali’s “bad thing”). Jimmy kills it with Martin’s help. They explore ancient Valheru caves.

They reach the plateau near the lake and find Murmandamus’s forces heavily guarding the main bridge entrance to Moraelin. Jimmy realizes the black building near the lake is a trap to lure Arutha. Anthony’s info confirms Silverthorn grows near the lake. Realizing the lake’s water level is high from recent rains, they decide to search in the lake.

Jimmy, Martin, and Baru search the freezing Black Lake and find Silverthorn plants submerged underwater. They collect some.

They climb out of the canyon just before dawn, with Jimmy suffering a knife wound from his hasty packing. They are pursued by Murad and his Black Slayers, along with human and Moredhel renegades. Murad challenges Baru to personal combat, a duel of honor. Baru fights Murad, ultimately killing the tongueless chieftain in a brutal hand-to-hand fight by gouging out his heart to prevent resurrection (Baru dies from his wounds moments later).

The remaining Black Slayers attack. Arutha’s group is overwhelmed until elven warriors from Elvandar arrive, summoned by Galain. The Black Slayers rise from the dead again. Just as they reach the edge of the Elven forest, Tomas arrives on an elf steed. Using his Valheru power and golden sword, Tomas quickly destroys the undead Black Slayers, preventing their return by having their bodies burned.

They return to Elvandar. Baru dies from his wounds and is honored. Gardan is revealed to have sent Galain after Arutha.

Arutha, Martin, Laurie, Jimmy, and Roald return to Crydee, then ship to Krondor. Arutha gives Anita the Silverthorn cure. She recovers.

The wedding proceeds (implied to be soon after). Lyam makes Laurie Duke of Salador (so his sister doesn’t marry a commoner). Arutha rewards Roald with wealth and an offer of a position. Gardan is named Knight-Marshal of Krondor. Jimmy is made Senior Squire.

Epilogue: Murmandamus and the Pantathian Cathos are back at Sar-Sargoth. Murad’s death is a major setback. Murmandamus postpones the invasion for a year, using the prophecy and star alignment as an excuse to appease restless Moredhel chieftains. He orders the human slaves killed to atone for Murad’s failure. He and Cathos then leave Sar-Sargoth through a magic gate, leaving the Black Slayers (in stasis) to wait until next summer.

Character Analysis

Okay, let’s talk about the folks driving this train (or maybe riding horses really fast across mountains and tundras!).

Thematic Resonance

Silverthorn weaves several potent themes throughout its complex plot.

World-Building Deep Dive

Feist expands upon the already rich world of Midkemia and Kelewan, adding crucial layers.

Genre Context & Comparisons

Silverthorn fits squarely in the realm of classic epic fantasy, particularly following in the tradition of series that explore the aftermath of major conflicts and introduce deeper, more ancient threats.

Influences & Inspirations

It’s always fun to speculate on what fueled an author’s creativity!

Key Takeaways

Wrapping It Up

Man, what a ride! Silverthorn takes the fallout from Magician and spins it into a thrilling quest packed with political intrigue, unexpected magic, horrifying monsters, and deeply personal stakes. It’s a classic fantasy adventure that expands the world, deepens the characters, and sets up a truly epic conflict against an ancient, terrifying evil. Feist manages to blend high-stakes action with moments of genuine humor and heart, particularly through characters like Jimmy and Laurie, and the enduring loyalty of Arutha’s friends.

Last edited May 18