The Wisdom of the Crowds

Alright folks, settle in, grab your ale (or your fancy southern wine, I don’t judge… much), because we need to talk about Joe Abercrombie’s The Wisdom of Crowds. If you thought the Age of Madness was going to end with a nice, tidy bow, then you clearly haven’t been paying attention to Papa Abercrombie. This book is a goddamn rollercoaster, a gut-punch, and a grimly satisfying conclusion to a trilogy that has redefined what modern fantasy can be. So, let’s dive deep, shall we? Spoilers ahead, obviously. You’ve been warned!
Plot Synopsis: Hold Onto Your Guts! 🤯
Okay, so where do we even begin? This book picks up in the chaotic aftermath of The Trouble With Peace and doesn’t let up. Abercrombie masterfully juggles multiple storylines, and they all come crashing together in spectacular, bloody fashion.
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Part VII: Like a King / Change / The Little People / No More Trouble / Bring Out the King / All the Cards / Questions / Citizens / Miracles / A Little Public Hanging / Nest of Vipers / Lines of Communication / The Politician / Anger / Opportunities / An Exhibit / Different This Time / Quarrels / Too Many Principles
The book kicks off with King Orso attempting a triumphant return to Adua after his “victory” over Leo dan Brock at Stoffenbeck. “Attempting” is the key word here. Adua is a powder keg.
- Leo, now a captive and missing a leg, is paraded through the city, but the public mood is volatile. Savine, also a captive and heavily pregnant, is with him.
- The city erupts. A strike at a paper mill escalates into a full-blown riot. Orso’s procession is attacked, and they barely make it to the Agriont. Sulfur uses some brutal magic to clear a path.
- We then switch to Vick dan Teufel’s perspective as she witnesses the People’s Army, led by the idealistic but naive Risinau and the terrifyingly pragmatic Judge, march on Adua. The city gates are opened from within by sympathizers, and the Breakers and Burners flood in.
- Abercrombie then gives us a stunning, multi-POV chapter titled “The Little People,” showing the fall of Adua from the ground level. We see ordinary citizens like Jakib (a hopeful Breaker), Captain Leeb (a loyalist officer overwhelmed), Doors (a reluctant killer), Shawley (an opportunist settling scores), Lilott (a noblewoman whose wedding plans are violently interrupted), and Mother Mostly (a laundress ready for justice). It’s a brutal depiction of revolution – chaos, score-settling, and random acts of violence.
- Gunnar Broad is freed from the House of Questions by the mob and finds himself protecting Leo and Savine, navigating the chaos. He’s already wrestling with his violent tendencies.
- Orso, realizing his untenable position, surrenders to Arch Lector Pike, who reveals himself as the Weaver, the true mastermind behind the Breakers. The old Closed Council is rounded up.
- Meanwhile, in the North, Rikke has consolidated her power. She captures Stour Nightfall, hobbles him, and keeps him as a prisoner. Jonas Clover returns, reporting on Orso’s initial victory. Rikke, playing the long game, uses Stour as a bargaining chip.
- Vick, now working for Pike (newly minted Commissioner Pike), investigates Valint & Balk, trying to uncover their secrets and seize their assets for the new regime.
- The Assembly of Representatives is formed in Adua – a chaotic, dysfunctional body where former nobles, Breakers, and opportunists clash. Leo, despite his injuries, becomes a surprisingly effective politician, renouncing his noble title to gain popular support. Orso is kept as a figurehead prisoner. Yoru Sulfur makes an appearance on behalf of Bayaz, but is dismissed by Risinau.
- Savine gives birth to twins, a boy, Harod, and a girl, Ardee. The birth is difficult, highlighting her vulnerability.
- The old Closed Council (Hoff, Gorodets, etc.) are subjected to a show trial and brutally executed by a new, “improved” hanging machine designed by Sworbreck and Curnsbick. Rucksted is decapitated. Orso is forced to watch.
- Back in the North, Isern’s paranoia about Corleth leads them to discover Corleth is… just visiting her grandmother. A moment of levity, but also showing Rikke’s challenges in managing her inner circle.
- Clover, sent by Rikke to parley with Black Calder’s men, ends up in a violent skirmish, with Downside’s brutality escalating things. He sends a message to Calder about Rikke’s willingness to deal.
- Leo, now with a prosthetic leg, adapts to his new reality. He and Savine discuss strategy. He reconciles with Jurand and Glaward, bringing them into Adua’s political scene. He makes a deal with Risinau to bring Angland representatives to the Assembly.
- Vick struggles with the increasing violence and anarchy in Adua. The Burners’ influence grows. She confronts Pike about the failures of the Great Change, and Pike tasks her with finding solutions.
- Savine, isolated and recovering, is visited by Kort, who urges her to seize new business opportunities. She refuses, focused on charity to rebuild her image and perhaps find some redemption. Sulfur reappears, threatening her with the secret of her parentage – that Orso is her half-brother.
- Orso, still a prisoner, receives a secret message of support from Corporal Tunny, giving him a flicker of hope.
- Leo continues his political rise. Savine tells him the truth about Orso being her brother; Leo sees this as an opportunity for their children’s claim to the throne.
- In the North, Rikke has a massive falling out with the Nail, who leaves with his forces. She sends Clover to Black Calder with an offer: peace in exchange for Stour.
- The Assembly descends further into chaos. Judge, with Pike’s (and therefore Glokta’s) backing, stages a coup. Risinau and his allies are arrested. Broad, in a moment of grim resignation and perhaps twisted attraction, sides with Judge, who anoints him with red paint. Risinau and his faction are thrown from the Tower of Chains. Broad is forced to oversee it. This is a brutal, turning point showcasing the revolution devouring its own.
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Part VIII: A Sea of Terror / Conspiracies / Worse Than Murder / Lessons / Far from Finished / The Only Explanation / Charity / The Good Work / The World a Camp / Better Than Carnage / A Matter of Time / Taking and Keeping / Thaw / Love, Hate, Fear / This Half-Arsed Conspiracy / A Spicy Denunciation / Purity / None of the Cards / Horror on Horror / The Dragon’s Hoard / None Saved / The Same Side / Break What They Love / The Little People (Reprise) / Satisfaction and Regret
This section plunges us deeper into the reign of terror under Judge, and the desperate plots forming against her.
- Savine expands her charitable works, trying to build popular support and genuine goodwill, but lives in constant fear. Sulfur’s threat about her parentage and Orso looms.
- Orso is now imprisoned in a cellar beneath the palace, witnessing the farcical and terrifying trials presided over by Judge and prosecuted by a gleefully malevolent Sworbreck. Conspiracies are invented, innocents condemned. Savine is dramatically denounced by Selest Heugen, who reveals Savine is King Jezal’s bastard daughter and Orso’s sister, and that they were lovers.
- Vick, increasingly disillusioned by Judge’s brutality and Pike’s cold calculations, sees the Union descending into a worse state than before. The city is a camp. She discovers a letter Orso was trying to send, a letter that could condemn him.
- In the North, Rikke meets with Bayaz at the Heroes. The First of the Magi offers her his support to rule the North, but Rikke, drawing on her own power and foresight (or bluff), rejects him, asserting her independence. A huge moment!
- Clover meets with Black Calder, who has also allied with Bayaz and has amassed a huge army, including the terrifying Stand-i’-the-Barrows and his bone-obsessed savages from beyond the Crinna. Clover is forced to pick a side and, seeing Calder’s strength, reluctantly joins him.
- In Adua, General Bell, the commoner general promoted by Judge, is defeated by Lord Marshal Forest’s royalist rebels. Bell is tried and executed. Leo, seeing an opportunity, maneuvers to be offered command of the People’s Army but strategically turns it down for now.
- Savine continues her charity work. Leo learns from her that she is Orso’s sister and sees the political implications for their son Harod’s potential claim to the throne.
- Broad descends further into his role as Judge’s enforcer. He’s brutal, drunk, and tormented. He has a disturbing, violent sexual encounter with Judge in the ruins of the Commons’ Round.
- Vick, appalled by the escalating horror, finally decides to act. She confronts Pike, who allows her to proceed with her plan to restore Orso, revealing he was aware of her plotting.
- Vick approaches Savine and Leo. Despite their mutual distrust, they agree to an alliance: restore Orso, and the Brocks get power in the new government.
- Rikke, preparing for Calder’s invasion, seemingly sends Hardbread south to deal with the Nail’s rebellion. This is a feint.
- Clover, marching with Calder’s army, witnesses the horrific brutality of Stand-i’-the-Barrows. The army is struggling through a thaw-induced quagmire.
- Leo meets with Judge. In a chilling exchange, he agrees to let Savine be put on trial (knowing Judge will likely execute her) in return for command of the People’s Army. He needs Savine out of the way to secure his own power.
- Vick, with Bremer dan Gorst (freed by Tunny), prepares to seize the Agriont’s chain room to allow the royalist forces entry.
- Savine’s trial begins. It’s a spectacle. She uses her children and Sworbreck’s own past pamphlets against him, turning public opinion. Orso makes a grand, rambling denunciation of himself and everyone else to buy time. Just as Judge is about to sentence Savine, news arrives that Lord Marshal Forest and Leo dan Brock are attacking Adua.
- Leo, now General Brock, leads the People’s Army. He has Jurand and Glaward orchestrate a purge of Judge’s Purity Officers by tricking them into a barn and burning them alive.
- Rikke prepares for the siege of Carleon. She has a plan.
- Clover is with Calder’s army as they approach Carleon.
- Vick and Gorst fight their way into the chain room, but Corporal Smiler (now a Burner) raises the alarm. They manage to jam one portcullis partially open before being overwhelmed, Vick badly injured.
- Savine is arrested by Sarlby and Broad. Zuri is also taken, muzzled like an Eater. The children are with Savine for now.
- Leo and Forest’s combined forces breach the city gates (thanks to Vick’s partial success and Tunny’s bribes).
- The Battle of Carleon is a masterstroke by Rikke. She lures Calder’s army into a trap. Hardbread’s forces attack from the south, the Nail (never having truly rebelled) attacks from the west, and Isern’s hillfolk descend from the north. Calder’s army is shattered. Rikke personally kills Stour Nightfall by stabbing him and throwing him from the walls.
- The battle is shown through multiple POVs again, including Corleth’s betrayal being revealed – she was Calder’s spy. Rikke knew. Stand-i’-the-Barrows and his savages are annihilated by Caurib (the scarred witch from The Heroes) and her Shanka-like creations. This is a huge revelation about Caurib’s power and ongoing presence.
- Rikke confronts Black Calder. Shivers executes Calder. Rikke is hailed as “Black Rikke,” the new, undisputed ruler of the North.
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Part IX: Ready for a Fight / We Know Who You Are / The Sentence / Forging the Future / A Half-Baked Loaf / Sunrise / We Must Have Enemies / A Sea of Power / Not for the Prizes / Redemption / It Was Bad / So Many Changes / Good Times / Of Your Heart a Stone / Answers / The Only Crime / Great Men’s Footsteps / The Moment / A Little Private Hanging / The Villain / Curses and Blessings
The endgame. Twists, betrayals, and grim new beginnings.
- The coup in Adua reaches its climax. Leo’s forces storm the Agriont. Gorst makes a heroic last stand at the chain room but is ultimately defeated (though Vick is saved by his efforts).
- Savine and Orso are taken by Judge to the top of the Tower of Chains for execution. In a desperate struggle, Broad (spurred by a letter he believes is from his family, but was actually forged by Savine) turns on Judge and her remaining Burners. Orso joins the fight. Savine kills Judge, throwing her from the tower.
- Orso is “rescued” by Leo and Forest. He believes he is king again. However, Leo betrays them both. Jurand holds Orso at knifepoint while Leo fatally stabs Lord Marshal Forest. Leo seizes power, declaring his infant son Harod the new king, with himself and Savine as Regents. Orso, Hildi, Tunny, Gorst, and Vick are arrested.
- Rikke solidifies her rule in the North. She shows mercy to Flatstone (Calder’s former general) and sends him to deal with the Crinna. She exiles Corleth (and her grandmother, revealed to be a willing accomplice) to spy for her in the Union. She has Stand-i’-the-Barrows’ remaining men killed and their bones sent back over the Crinna as a message. She sends Clover away with silver, recognizing his nature.
- Clover leaves the North, a “half-baked loaf” indeed.
- Leo and Savine rule as Regents, but their relationship is fractured. Savine, in a brilliant political move, outmaneuvers Leo in the formation of the new Closed Council, packing it with her own allies (Curnsbick, Kort, Vallimir, Selest). Their “sunrise” is one of mutual distrust and power plays.
- Vick, now an Inquisitor again (or whatever they’re calling it), interrogates Sarlby. She’s deeply cynical. Savine uses Sworbreck’s writing talents to bolster her own image as “The Mother of the Nation.”
- Savine, at a resurgent Solar Society meeting, is at the height of her power. Yoru Sulfur confronts her, threatening her on Bayaz’s behalf. Savine, now with her own powerful allies, dismisses him.
- Leo is increasingly isolated and bitter, despite his power. His mother, Finree, visits. His relationship with Savine is purely transactional. He agrees to Orso’s execution at the urging of the Westport delegates (and likely his own paranoia).
- Savine, in an act of redemption and to settle her debts, helps Orso escape from his prison. Tunny, Hildi, and Gorst go with him. This is a secret kept from Leo.
- Broad is reunited with Liddy and May. He’s a broken man. Savine, knowing his nature, sends him to Valbeck to brutally suppress any remaining Breaker unrest.
- Rikke, back in Uffrith, is troubled by her responsibilities and the grim realities of power. She feels the weight of her choices.
- Leo consolidates his power, paranoid and ruthless.
- Rikke, seemingly having made peace with Orso’s escape, receives him in Uffrith. However, remembering a dark vision, and perhaps pressured by Isern and Shivers for the good of the North, Rikke betrays Orso to Leo. A devastating betrayal.
- Vick is betrayed by Tallow (who was Glokta’s agent all along) and captured by Pike. Pike takes her to Sand dan Glokta, who reveals HE was the Weaver all along. He orchestrated the Great Change to break Bayaz’s financial hold on the Union. He offers Vick Pike’s old position as head of the Inquisition. Vick, finally choosing her own path, refuses and walks away, presumably to the Far Country.
- Savine fences with Jurand, subtly securing his loyalty over Leo’s. Her parents, Ardee and Glokta, reveal themselves. Sulfur attacks them, but is killed by Zuri, Haroon, and Rabik, who are revealed to be Eaters in Glokta’s service. Savine makes a new, terrifying alliance with her father and the Eaters to secure her power and her children’s future.
- Rikke, in Uffrith, decides to rule from there, not Carleon, breaking from the “great men’s footsteps” and seeking her own path, though still haunted by her visions.
- Jonas Clover arrives at the Great Northern Library, summoned by Bayaz. Bayaz is training a new apprentice – the scarred, black-haired boy seen with Calder. Clover is hired to teach the boy sword-work, continuing the cycle of powerful figures grooming new tools.
- Orso is privately hanged. His final thoughts are a mix of regret, dark humour, and a poignant farewell to Savine.
- Leo reflects on his “victory.” He has power, but is isolated. Savine has outmaneuvered him for true control of the Closed Council. Their marriage is a cold war. The Union is “stable,” but at a terrible cost.
- The book ends with Rikke having another terrifying vision of a dark, apocalyptic future involving a “bald weaver” (Glokta, or Bayaz grooming a new agent?), the black-haired boy (Bayaz’s new champion), the blonde girl (Hildi, now Bayaz’s financial tool?), a sea of blood, and a figure of light returning, proclaiming “I am returned” (possibly Logen Ninefingers, or a new iteration of the Bloody-Nine, or even Euz/Kanedias?). The cycle of violence and manipulation seems set to continue.
Phew! That’s the gist. Abercrombie crams so much into this, and every thread pays off, usually in the grimmest way possible.
Character Analysis: Flawed, Fabulous, and F***ed Up 💔
Abercrombie’s characters are his strongest suit, and Wisdom is no exception. They’re all disasters in their own special ways, and we love them for it.
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Orso: Oh, Orso. Our tragic prince-turned-king-turned-prisoner-turned-king-again-briefly-turned-corpse. His arc is one of reluctant heroism and ultimate, heartbreaking failure. He tries to be better, he genuinely wants a better Union, but he’s consistently outmaneuvered and betrayed. His wit and cynical charm remain, even on the gallows. His final scene is classic Abercrombie – a flicker of dignity in the face of utter despair.
- Key strength: Unexpected resilience, wit, a surprising capacity for love and loyalty (especially towards Savine and Hildi).
- Key flaw: Indecisiveness, a tendency towards hedonism, fundamentally unsuited for the brutal game of power.
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Savine dan Brock (née dan Glokta): What a journey for Savine. From ruthless investor to rebel’s wife, to mother, to political powerhouse. She’s constantly adapting, constantly calculating. The revelation of her parentage adds another layer of complexity. Her “redemption” through charity is fascinating – is it genuine, or another power play? By the end, it seems she’s embraced her father’s ruthlessness, making alliances with Eaters to secure her children’s future. She’s terrifyingly competent.
- Key strength: Intelligence, ambition, adaptability, ruthlessness.
- Key flaw: Past cruelty, an inability to trust, a tendency to use people (though perhaps with more complex motivations now). Her final alliance is a dark turn.
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Leo dan Brock: The Young Lion becomes a crippled, bitter, and dangerously paranoid tyrant. His transformation from a somewhat naive hero to a ruthless leader is brutal to watch. The loss of his limbs fuels a desperate need for control and validation. He achieves his goal of power, but at the cost of his soul and any real happiness. His betrayal of Forest and Orso is a new low, even for this world.
- Key strength: Bravery (initially), charisma (waning), grim determination.
- Key flaw: Arrogance, impulsiveness, paranoia, an inability to see past his own grievances. He becomes the villain he once fought against.
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Rikke: The Witch of the North. Her rise is meteoric, but fraught with difficult choices. Her Long Eye is both a gift and a curse, showing her glimpses of a horrifying future. She’s forced to make brutal decisions to secure peace for the North, including betraying Orso. Her final vision suggests her struggles are far from over. She’s a fascinating blend of pragmatism, folk wisdom, and underlying vulnerability.
- Key strength: The Long Eye (and the perception of it), cunning, a deep love for the North, surprising toughness.
- Key flaw: Burden of her power, the moral compromises she’s forced to make, a lingering naivety that gets brutally stamped out.
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Vick dan Teufel: Vick’s journey is one of growing disillusionment. From Glokta’s tool to Pike’s agent, she witnesses the horrors of revolution firsthand. Her attempts to do good and restore Orso are ultimately thwarted. Her final decision to walk away from Glokta’s offer and seek her own path is a rare moment of agency and perhaps hope in the grimdark landscape.
- Key strength: Resilience, pragmatism, a surprisingly strong (if battered) moral compass.
- Key flaw: Cynicism (often justified), a history of being used, difficulty trusting.
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Gunnar Broad: Poor Broad. He just wants to escape his violent past, but it keeps dragging him back. His descent into Judge’s enforcer is horrifying, yet understandable given the pressures. His final act of turning on Judge is a moment of redemption, but it’s clear he’s a broken man, still a tool for Savine’s ambitions.
- Key strength: Loyalty (misplaced at times), physical strength, a deep desire for a peaceful life.
- Key flaw: Uncontrollable rage, easily manipulated, haunted by his past.
The relationships are as messy and compelling as ever. Leo and Savine’s marriage is a masterclass in toxic co-dependency and political maneuvering. Orso and Savine’s incestuous past and complex sibling bond is a tragic undercurrent. Rikke’s relationships with Shivers, Isern, and the Nail are all about shifting loyalties and hard choices.
Thematic Resonance: It’s All About Power, Isn’t It? 👑
Abercrombie is never subtle with his themes, and Wisdom is packed with them.
- The Nature of Power: This is central. How power corrupts, how it’s seized, how it’s maintained. We see it in Orso’s reluctance, Leo’s desperate grasp, Savine’s calculated accumulation, Rikke’s burden, Judge’s madness, and Glokta’s shadowy manipulations.
- Key insight: Power rarely brings happiness or moral clarity; it often demands terrible compromises.
- The Cycle of Revolution: The Great Change is a brutal depiction of how revolutions can devour their own children and often replace one tyranny with another, sometimes worse. The idealism of the Breakers quickly gives way to the terror of the Burners.
- Key insight: “Meet the new boss, same as the old boss” (or worse) is a recurring Abercrombie motif. Change is bloody and its outcomes uncertain.
- Betrayal and Loyalty: These are two sides of the same tarnished coin in Abercrombie’s world. Characters betray each other constantly, often for reasons that seem justified to them. True loyalty is rare and often tragically misplaced.
- Key insight: Loyalty is a fluid concept, easily sacrificed for power or survival. Rikke’s betrayal of Orso is a prime example of pragmatic cruelty.
- The “Wisdom” of Crowds: The title is, of course, deeply ironic. Crowds in this book are fickle, violent, easily manipulated, and rarely wise. They are a force of chaos, not reason.
- Key insight: Collective action can lead to horrific outcomes when driven by fear, anger, and demagoguery.
- Progress vs. The Past: The industrial revolution is chugging along, but is it leading to a better world? The old aristocratic order is corrupt, but the new revolutionary order is often more brutal. There are no easy answers.
- Key insight: Progress has a dark underbelly, and a nostalgic view of the past is often a dangerous illusion.
- The Burden of Knowing: Rikke’s Long Eye and Glokta’s long-term scheming highlight the weight of foresight and manipulation. Knowing the future, or trying to control it, comes at a terrible personal and moral cost.
World-Building Deep Dive: A Union in Flames 🔥
The world of the First Law feels more alive and more fractured than ever.
- The Union: It’s a mess. The industrial revolution is in full swing, creating new wealth for some and new miseries for many. The political system has completely collapsed and is being violently rebuilt.
- Adua: The capital is a character in itself, scarred by revolution, its grand buildings defaced or destroyed, its people terrified and desperate. The descriptions of the city under Judge’s rule are chilling.
- The Agriont: No longer a symbol of untouchable power, it’s breached, burned, and becomes the stage for new atrocities.
- Social Structure: The old aristocracy is shattered, but a new elite is already forming. The common people, for whom the revolution was supposedly fought, are largely still suffering, if not more so.
- The North: Rikke has united it, but it’s a fragile unity built on violence and hard choices. The threat from beyond the Crinna (Stand-i’-the-Barrows) and the internal divisions show its precariousness. The North remains a harsh, unforgiving land.
- Magic: It’s largely in the background, but its influence is undeniable.
- Bayaz: His financial empire (Valint & Balk) is a key target of Glokta’s revolution. His meeting with Rikke shows he’s still a player, grooming new agents.
- Glokta: Revealed as the Weaver, his “magic” is manipulation, planning, and ruthlessness on an epic scale.
- Rikke’s Long Eye: Its nature remains somewhat ambiguous. Is it true foresight, or a powerful intuition and ability to read people? Its burden is immense.
- Eaters: Their sudden re-emergence as Zuri and her brothers, allied with Glokta, is a shocking late-game twist, reintroducing a potent magical threat/tool.
- Caurib: Her creations defeating Stand-i’-the-Barrows shows that powerful, wild magic still exists on the fringes.
- Technology: Curnsbick’s inventions (the improved hanging machine, the execution lift) are grim examples of progress being co-opted for brutal ends. Industrialization continues to change the fabric of society, often for the worse for the common person.
The world feels gritty, lived-in, and constantly on the verge of tearing itself apart. The impact of these elements on the story is total – the societal unrest fuels the revolution, the political vacuum allows tyrants like Judge to rise, and the looming threat of external powers (and internal magic) adds layers of tension.
Genre Context & Comparisons: Grimdark Perfected ⚔️
The Wisdom of Crowds is peak Abercrombie, and that means it’s peak grimdark, but with a level of character depth and thematic complexity that elevates it.
- Grimdark Subgenre: It embraces the core tenets: morally grey characters, brutal violence, a cynical worldview, and a focus on the harsh realities of power. However, Abercrombie avoids nihilism for its own sake. There’s a deep exploration of why characters make their terrible choices.
- Compared to George R.R. Martin: Similar intricate plotting and political maneuvering, and a willingness to kill beloved characters. Abercrombie is perhaps even more focused on the internal struggles of his morally compromised protagonists and the societal impact of their actions.
- Compared to Mark Lawrence or Scott Lynch: Shares the grit and dark humour, but Abercrombie’s scale is often grander, dealing with nations and revolutions rather than just individual anti-heroes (though he excels at those too).
- Tropes: Abercrombie loves to subvert fantasy tropes. The “chosen one” is usually a reluctant, flawed disaster (Orso). The “wise old wizard” (Bayaz) is a manipulative monster. The “heroic rebellion” (The Great Change) becomes a new form of tyranny.
- Originality: While working within grimdark, Abercrombie’s voice, his character work, and his focus on the socio-economic impacts of his world are highly original. The industrial revolution backdrop is particularly well-realized for a fantasy series.
- The Age of Madness Trilogy vs. The First Law Trilogy: This trilogy feels like a direct thematic sequel. The seeds of revolution sown by industrialization and Bayaz’s manipulations in the original trilogy (and standalone books) come to horrific fruition here. The children of the original characters (Savine, Leo, Orso) grapple with their parents’ legacies in a world their parents broke. It’s a more focused, perhaps more thematically coherent, examination of societal upheaval.
Influences & Inspirations: Echoes of History 📜
While it’s fantasy, Abercrombie’s work often feels heavily influenced by real-world history and social commentary.
- The French Revolution: The parallels are impossible to ignore. The overthrow of a decadent monarchy, the idealism of the early revolutionaries, the descent into a Reign of Terror (Judge’s rule), the eventual rise of a strongman figure (Leo, though Savine is the real power). Characters like Risinau and Sworbreck echo historical figures who rode the wave of revolution.
- The Industrial Revolution: The changing economic landscape, the rise of factories, the plight of the working class, the creation of new wealth and new forms of exploitation – these are all central to the trilogy’s backdrop and motivations.
- Machiavellian Politics: The constant scheming, betrayal, and ruthless pursuit of power feel very much drawn from the darker aspects of political history across many eras. Glokta’s philosophy is pure pragmatism taken to its extreme.
- Cyclical Nature of History: A strong theme in Abercrombie’s work is that history repeats itself, often as tragedy and then farce (to paraphrase Marx, who is also clearly an influence). New regimes make the same mistakes as the old ones. The desire for a “Great Change” often leads to more of the same, just with different faces in charge. Bayaz grooming a new apprentice while Glokta tries to dismantle his old empire speaks to this endless cycle.
Key Takeaways
- Revolutions are bloody, chaotic, and rarely deliver on their promises.
- Power corrupts, and the pursuit of it demands horrific compromises.
- The “wisdom of crowds” is often just collective madness and fear.
- Betrayal is a common currency, and true loyalty is a rare, often fatal, commodity.
- Progress, especially industrial and technological, comes with a heavy social and moral price.
- Even in the darkest of worlds, flickers of humanity, love, and the desire for redemption persist, however doomed.
- The more things change, the more they stay the same (or get worse). The cycle of violence and power struggle is seemingly endless.
Wrapping It Up 🎉
The Wisdom of Crowds is a stunning, brutal, and brilliant conclusion to the Age of Madness. It’s not a feel-good read – this is Abercrombie, after all – but it’s an incredibly compelling one. The characters are unforgettable, the plot is a masterclass in intricate devastation, and the themes are uncomfortably relevant. It cements Joe Abercrombie’s place as one of the absolute masters of modern fantasy.